This is a basic tictactoe game. There are no NNs used at this time. There are entry points for their use embedded in the code.
The current best hardcoded strategy is MachinePlayer_HardCoded2. This player will try the following strategies:
The only strategy that HardCoded2 does not do, is to try to set up a fork or trap. A fork/trap is where two possible triplets can be filled.
The Neural Nets will be used in two places. The current status detection and making a move (a player). The current status detector is responsible for giving an indication that the game is incomplete, tied or won (by the human or computer). The player will make the moves for 'O'.
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