testMsgLoop shows a rather bizarre :) method for allowing asynchronous communication across multiple processes. I tried it as an experiment to see if was viable.
It uses pipes to do the actual communication. But the twist is that it uses
Windows Message Loops (via PostThreadMessage) to inform the client or server process
that a data (and it's length) has been sent down the pipe. There is most likely a
better way to do this. Oh well.
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